See the world like never before and discover its many secrets. If you're a fan of fantasy artwork and literature, the Eberron Surv Each character folio is four pages long and includes not only extensive for a character record, but space for roleplay Produced by popular demand, this DM screen is useful to Dungeon Masters running campaigns in the Eberron setting. The front showcases a beautiful widescreen-format piece of Eberron artwork.
Also included is a poster map of Khorvaire, the primary setting of the Eberron campaign, with borders, trade routes, and other details The master of Ravenloft is having guests for dinner A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: "Ireena It is usable as a mini-campaign on its own, as a story arc in a Dungeon Master's regular campaign, or as a series of small side adventures with a big payoff.
The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DM's job easier and to s Expedition to Undermountain is a page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. It also includes source material for the players and a new combat encounter format designed to make the Dungeon Master Dark perils and great deeds await. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!
This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants including gem magic, spellfire, and the mageduel , magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.
Discover the Diverse Denizens of the Realms Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. Explore a Mysterious Land of Might and Magic. Tales from beyond the Easting Reach are told with awed voices and hushed tones.
Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery.
Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten Realms setting. For the first time, the secrets of past empires of the Forgotten Realms world are chronicle When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.
Shining South provides a wealth of highly detailed information about a little-explored region of the Forgotten Realms map. In addition to new spells, magic items, feats, prestige classes, and monsters, Shining South includes descriptions of races, regions, and unique cultural elements from across the southern lands. There is a detailed geographical overview of every part of the region, and three short adventures are included.
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The Grand History of the Realms chronicles the rich history of the Forgotten Realms campaign setting, presenting a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.
Salvatore and new revelations for The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years. City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting.
The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so. In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventur A Vast Frontier Fraught with Endless Peril Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.
Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground. Underdark includes details on the most popular Underdark race, the drow, plus 16 other below-ground character races.
In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim.
Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting. A new guidebook for high-level play in the Forgotten Realms campaign setting. This supplement introduces new options to players and Dungeon Masters as well as guidelines for starting a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.
Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep.
Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to The Forgotten Realms answer to the Draconomicon. They are given information on organizations that the players can belong to or work against, like the evil Cult of the Dragon.
Also included is information on how to run a campaign that features This rules supplement provides a wealth of highly detailed information about all serpent-related creatures in the Forgotten Realms. Popular races such as the yuan-ti, naga, dragons, and various lizard races are explored at great length, with new monsters and new characters, deities, prestige classes, magic, and magic items tied to each race.
In addition, many of the regions to which serpent folk are indigenous are explored in detail, some for the first time in a Forgotten Realms product. FR3 Anauroch is the final part of a three-part series of page hardcover super-adventures set in the Forgotten Realms campaign setting.
It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade. As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure. Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves?
This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intreped heroes must discover its source and destroy it, if they can. Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.
Stand Against the Coming Night! Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place - but where? And what growing darkness awaits those bold enough to find out? The Twilight Elminster's tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep.
To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar's servants and the Zhent garrison. Shadowdale: The Weave Unwinding is the second part of a three-part series of page hardcover super-adventures set in the Forgotten Realms cam Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic.
The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains machinations. This adventure can be run as a stand-alone adventure or as part one of an epic three-p Featuring stunning new art, this invaluable game aid contains key tables from the Player's Handbook, Dungeon Master's Guide, and Forgotten Realms Campaign Setting -- and helps you guard your notes, die rolls, and other surprises from your players' eyes.
Also included is a useful page booklet filled with random encounter tables for dungeon levels 1 to Created with the collector in mind, this special release now sports an embossed, leatherbound cover and premium, gilt-edged paper, along with beautifully designed endpapers. The text contains errata, so you can use your Special Editio This release includes official errata incorporated throughout the edition. Encounter a horde of A dungeon master is needed to control the "bad guys" and to lay out the dungeon features. The player characters are either Clerics, Fighters, Rogues or Wizards.
Player characters gain experience points and can advance to the next level. Only rules for 2nd-level characters are given, for level 3 and hig The two greatest fantasy games in history come together in a nonstop throwdown! Combat isn't everything -- it's the only thing. The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including: New feats, prestige classes, weapons, and equipment Information about special organizations such as the Red Avengers and the Knight Protectors Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena Indispensable to both Und all' das in einem integrierten und ausgewogenen System!
Vom Blutmagier bis zum Wahren Nekromanten, von Scheindrachen als Vertrauten bis zu magischen Organisationen, hier wird die Welt wahrlich noch magischer! Jeder ernsthafte Spieler eines Magiers oder Hex Strike Down Evil with the Sword of Enlightenment "Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.
A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. Inside are over 50 all-new monster classes that show how cr Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. Elements such as moral dilemma, slavery, human sacrifice, and other sensitive issues will be treated in a mature fashion to allow players to add a level of complexity to their campaigns.
Also included are evil monsters; dark prestige classes; unique spells, magic items, and artifacts; and adventure material, as well as rules and advice to help Dungeon Masters crea Dungeon Mast Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect.
This book is stocked The greatest threat to any adventuring party is a devious Dungeon Dieses Hardcoverwerk beantwortet die Frage, wo die wahren Helden hingehen! Auf Seiten werden Spielleiter und Spieler mit erweiterten Regeln konfrontiert, die ihre Charaktere bis zur D20 im fernen Osten With all the fury, all the excitement, and all the monsters brought to life by your own imagination.
This is face-to-face roleplaying combat - smoother, faster, and meaner than ever before. Level after level of thrilling adventure in the pits of hell! Oppurtunities for millions of experience poin An easy-to-use collection of friends and foes that will enhance your game. This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. The pregenerated nonplayer characters, both heroic and nefarious of various classes and levels, are ready to use in any campaign.
The book also contains a quick character generator "tree" that allows Dungeon Masters to create a quick character or modify an existing charac With abilities that reach nea Dazu neue Regeln, um eine eigene Kosmologie und weitere Ebenen zu entwickeln so wie eine Horde neue The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead.
Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world Evil Lurks in the Forest What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows?
What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solves the mystery before a foul plot comes to fruition? The Standing Stone is a stand-alone In diesem seitigen!
Stufe rund um den finsteren Turm eines Kultes, dessen Gott erschlagen wurde The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside.
As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadow darkness. This software accessory will offer Dungeon Masters and gamers an extensive database and the chance to prepare multiple stats for characters and nonplayer characters NPC. A ship lies wrecked on an ice-bound coast. Desperate to recover a magic item from its cargo, a wizard enlists the help of the Thieves' Guild.
They soon discover that the shipwreck was no accident. The artifact's trail leads to frozen wilderness, savage brigands, and foes that no one expected. The heroes can fulfill their contract This ninth title in the novel line features the iconic characters of the fighter and the wizard, both of whom appeared in the kickoff title for the line, The Savage Caves. This tenth title in the novel line features the iconic characters of the fighter and the wizards, both of whom appeared in the kickoff title for the line, The Savage Caves.
In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the City of Fire. If they find it, the world will never again be at peace. Can a party of four stop an army of hundreds? Featuring the signature blend of orchestral instrumental music and carefully crafted sound effects the CD is designed to be a simple yet dynamic way for DMs and players to enhance their gaming experience.
Packed with new races, classes and prestige classes, equipment, and spells as well as popular feature arti Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City? Originally published as 11 linked adventures in the award-winning Dungeon magazine, the Shackled City Adventure Path is the most ambitious official D Im Moment ist Ihr Warenkorb noch leer.
Kataloge Rollenspiele. Bestellungen und mehr. Die Galerien - Bilder aller Art. Revised Monster Manual 3. Rules Compendium 3. Kaiju from Northern Japan. Tym Thatcher. Medium Fey cold, spirit. Fell spirit of dead winter cold. Small Fey aquatic. Idle Chill. Irontooth Dryad. Medium Fey Irontooth. Iron Rose Dragon. Dragon Feykin, Cold. John Barleycorn. Kitsune, Huli-jing. Medium Fey Fae, Yokai.
Animalistic fox yokai. Knight of the Golden Court. Lady Midday. Medium Outsider [Fae, Native]. Lady of the Harvest Moon. Huge Fey aquatic. Lantern Creeper. Lennan Sidhe.
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Medium Fey [Fae]. Fey Incorporeal, Living Symphony. Large Fey aquatic. Lord Beast. Huge Outsider extraplanar, psionic. Medium Fey evil. Gargantuan Fey [Fae, Aquatic]. Underwater Panther, enemy of Thunderbirds: Obijiwa. Mist Maiden. Naked Celt. Medium Fey Air, Water. Monstrous Vampire Pixie. Small Undead augmented Fey. Large Fey spirit. Feary Gaurdian of old forests. Morphine Fairie. Moss Dryad. Moss Gnome. Knight Otu. Mushroom Dryad. Mother Whimsy. Medium Outsider incorporeal, psionic.
Medium Elemental Extraplanar, Water. Nightmare Dragon. Dragon Feykin. Fey Court pets. Large Monstrous Humanoid Fae. Spirit of winter seas, storms and disease: Orkney. Oak Dragon. Oakbred Juggernaut. Medium Fey fire. Medium Humanoid [Patupaiarehe]. Albino Elves with nasty habits: New Zealand. Pictsies Nac Mac Feegle. Terry Pratchet's Wee Free Men. Questing Beast. Large Outsider. Raven Lady. Redwood Dragon. Red Death. Medium Fey extraplanar, incorporeal. Red Man. Gargantuan Fey. Rhine Maiden. Medium Humanoid [Fae, Shapechanger]. Germanic mermaid. Rhyme Stealer.
Garrett Max Davenport. Small Fey Sprite. Rosebush Dryad. Santa Clause. Medium Fey spirit, good. Sapphiren Night Fey. Scryb Sprite. Tiny Fey chaotic. Seaweed Dryad. Sea Witch. Large Humanoid [Aquatic, Fae, Shapechanger]. Shadow Keeper. Realms of Chaos. Shadow Sprite. Large Fae Magical Beast Shapechanger. Shapeshifting horse that entraps traveller: Scotland. Sialla Danda.
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Singing Stone. Small Fey Earth. Huge project with nymhs, dryads, naiads etc. Tiny Fey earth. Colossal Undead Mob [Fae, Incorporeal]. Dead spirits that possess people. Sower of Ash. Sower of Seasons. Tiny, ugly beings of immense strength. Dymphna's Ring. Fairie ring of mushrooms come to life. Large Fey Aquatic, Water. Swamp Dryad.
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JD Medium Fey Earth, Incorporeal. Night Terror. Tiny Humanoid. Oberon, King of the Fairies. Diminutive Fey English Trooping Fairy. Old Man Winter. Pale King. Small Fey Chaotic. Pilfer Sprite. Tiny Fey Hobgoblin. Puprle Nyx. KGP Queen Mab. Diminutive Fey Ellyllon. Queen of the Fairies, Wales. Quickling Rogue. Quiet Folk. Tiny Fey Earth. Red Cap. Medium Fey Unseelie. River Nymph. Robin Goodfellow. Roseblood Sprite. Seasonal Dryad Autumn.
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A seasonal dryad in autumn is a cautious but stern creature. Seelie Grig. Diminutive Fey Incorporeal, Swarm. Shrub Slayer. IHB Spirit Elk. Storm Slayer. Stroke Lad. Sundered Woman. Sunset Slayer. Swamp Spirits. Small Fey Shadowlands, Spirit. Small Undead Incorporeal. The Cold River. The Great Sea Spider. The Horde. Large Fey Unseelie. The Master of the Hunt. The Wild Hunt. The Old Woman of tbe Mountain. Medium Fey Gwyllion. Thorn Sprite. Titania, Queen of the Fairies.
Tombstone Fairy. True Mistji. EM Tylwyth Teg. Tiny Fey Fire. Unseelie Shadow Mastiff. Medium Outsider Extraplanar, Feyblood. Urban Fairy. Wise Hare. Woodland Fairy. Small Fey Avian. MoI Medium Fey Extraplanar, Incarnum. RW Scandinavian elves. Dusk Dancer. Medium Fey Humanoid. Humanoid Gnome. Nac Mac Feegle. Medium Humanoid [Fox, Yokai]. Small Outsider Fae. Morph Bark. Medium Fey Dragonblood, Incarnum. LL:MR 5. Gentle and genteel, dwelling in harmony with nature.
Deep Fey. ARCE Tiny or Small Fey. Fey Halfling. Medium Humanoid. Seelie Faerie. LL:MR Spring Child. AE Small Humanoid. Unseelie Faerie. SS Half-Fey [template]. Medium Fey incorporeal.
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This store is sponsored by Dndworld. It is an essential purchase for anyone who wants to play the newest version of the classic RPG. New characters and more flexible character classes are easier than ever to create using the new CD-ROM character generator included free with every handbook. Plus, all monster entries include character stats so for the first time players can play as the monsters. Dungeon Masters and players alike will find the Manual an indispensable aid in populating their Third Edition campaigns. Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences.
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The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. The old 3. The slipcase will feature original art. Here are the links for buying the old 3. The Epic Level Handbook provides all the information that players and Dungeon Masters need to continue playing above and beyond the limints of the core rulebooks.
With complete information for epic-level character building, spellcasting, monsters, skills, feats, and more, the Epic Level Handbook ensures that gamers can continue playing almost indefinitely. Complete Divine Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign.
Tome and Blood contains guidelines for creating specific types of wizards and sorcerers, allowing players to build characters with specific abilities and personalities. Dungeon Masters and players alike will like the in-depth information an invaluable resource when creating and customizing characters. It includes classes such as Samurai, Shugenja, and Ninja,as well as unique monsters, combat rules, and magic systems.
The sourcebook also contains a complete campaign setting based on the popular Legend of the Five Rings tm brand. Everything a player needs to adventure in the Forgotten Realms can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells -- even a start-up adventure in the Realms!
Eberron Campaign Setting Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Dragonlance Campaign Setting 3. It includes everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills.
From the shores of the Western Ocean, to the Sea of Vilayet, the countries of Hyboria are explored, detailed and illustrated.
By Monte Cook. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules also appear, including a new system of metamagic feats and a new spell system. Forgotten Realms: Players Guide to Faerun This invaluable new supplement for the Forgotten Realms campaign setting provides a wealth of new and previously scattered material in a single volume. Everyone will benefit from expanded material, including everything from race and regional info to new magic items and spells.
Races of Stone - There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race. Sword and Fist: A Guidebook to Fighters and Monk - Sword and Fist is required reading for any player with a desire to create a specific type of fighter or monk. The book contains paths of skills, feats, and equipment characters need to master in order to possess desired abilities.
Defenders of Faith: A Guide For Clerics And Paladins - Defenders of the Faith contains guidelines for creating specific types of clerics and paladins allowing players to build characters with specific abilities and personalities. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. Ideal for Dragonlance fans!
Each race is beautifully illustrated and details their history, gods, special skills, feats, equipment, and new prestige classes. Creature Collection 2 - Over horrifying aberrations, undead and other creatures ready to corrupt or kill the most stalwart heroes. What strange incantation is captured on that scroll? Ready to outfit your campaign with a host of new magic items and divine and arcane spells?